“Is it possible that you might make a sequel or update that is based around London?” – asked by Anonymous

While the basis of the game is rooted in the history of the New York subway, there will be several other maps included. So far, I’ve created maps for:

  • Los Angeles
  • Seattle
  • San Francisco (Bay Area)
  • Boston
  • Paris
  • Mumbai
  • Hong Kong
  • Osaka
  • Tokyo

…and a few other secret ones. I’ll add London to my to-do list. If it’s not part of the initial release, it will be included with a free update.

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Play Third Rail Tonight at NYU

If you’re in the New York City area and want to playtest Third Rail, then tonight is your special night. I’ll be demoing it alongside other Indiecade submissions at NYU Game Center. Come by, try it out, and let me know what you think.

Monday, June 10th @ 7:00pm
NYU Game Center
721 Broadway 9th Floor

Facebook event.

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Here’s the evolution of the icon over time. The far right is the most recent version. Just realized it’s come full circle. Here’s the evolution of the icon over time. The far right is the most recent version. Just realized it’s come full circle.

Here’s the evolution of the icon over time. The far right is the most recent version. Just realized it’s come full circle.

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Generic loading spinners are pretty boring. So here’s a custom loading animation I created for Third Rail. It fits the theme better.

Originally posted on dribbble. Generic loading spinners are pretty boring. So here’s a custom loading animation I created for Third Rail. It fits the theme better.

Originally posted on dribbble.

Generic loading spinners are pretty boring. So here’s a custom loading animation I created for Third Rail. It fits the theme better.

Originally posted on dribbble.

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New players sometimes forget that adding a curve uses up an extra piece of track, so today I’ve been experimenting with different ways of visually representing that cost. New players sometimes forget that adding a curve uses up an extra piece of track, so today I’ve been experimenting with different ways of visually representing that cost.

New players sometimes forget that adding a curve uses up an extra piece of track, so today I’ve been experimenting with different ways of visually representing that cost.

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“whens it coming out?” – asked by Anonymous

This summer. I know that’s not too specific, but I’m not great at planning or scheduling. I feel pretty confident in that estimate, though.

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Two New Yorks

Wow! Lots of new followers. Welcome everyone!

I want to share more of the actual game, so I thought it might be nice to show how things look when the game is over. Because through the course of playing, you and your opponents generate a subway map. And how you play has a big impact on the end result.

Allow me to demonstrate. Here’s two finished games, played on the New York map.

In the first example, everyone played nice, and was concerned only with seeking valuable locations for their stations. It’s pretty, maybe a little boring, and fairly plausible.

Neat

In the second example, everyone tried to screw everyone else over. This meant building aggressively and in ways that prevented players from easily accessing more desirable areas. The end result is a tangled mess. It’s not pretty, but sometimes you have to play a little dirty to win.

Messy

Most games end up somewhere in the middle. You can tell a lot about a player’s strategy by the look of their finished subway line.

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Third Rail is Alive

I’m going give you the condensed version of the last six months, because a lot has happened. I went to Shanghai to speak at GDC China. Kevin moved. I pitched a game for Double Fine’s Amnesia Fortnight. Kevin went to Taiwan. I moved. I spoke at GDC 2013 last week. Along the way, we’ve been working on Third Rail, and it’s come a long way during this quiet time.

But my big news is this: I have left Double Fine. Interesting! Double Fine is a wonderful company filled with wonderful people, but it’s not the same when you’re working remotely from New York. Being in San Francisco for GDC last week reminded me of what I was missing.

But New York is the place I belong, and I feel more certain of that every day. Over the past two years, I’ve met a lot of amazing indie developers here. Now I’m one of them.

So until Third Rail is finished, everything else is on hold. This includes my screenplay about a serial killer who is only striking user interface designers. Be thankful that’s on hold.

Expect more frequent updates.

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NYC Gaming September Demo Night

Kevin and I will be presenting the latest build of Third Rail at the next NYC Gaming Meetup. So if you want to see a live demo (and demos from several other NYC indie devs), you should come by. Just don’t forget to RSVP, Microsoft is apparently very serious about their security.

Monday, September 24th @ 6:30pm
Microsoft
1290 Avenue of the Americas, 6th floor

RSVP here.

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If you’re in New York, I will be speaking at Babycastles Summit on August 26th. I will be exploring how sometimes the most memorable interfaces are the ones that don’t make sense on paper, and how some of my best work has been the work that no one asked me to do.

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